Menu, Adobe Illustrator, 3/20/24
I chose to add this piece to my portfolio for a couple reasons. First, it was the most comprehensive and difficult project we've worked on up to this point. we had to use a huge variety of different tools, layer objects delicately, make a menu. It was also the most fun. I got to learn things like how to shade objects while having a bit of fun with the menu. My favorite part about this assignment was how open ended the project was. |
Pizza time, Adobe Illustrator, 2/22/24
The reason I chose to add Pizza Time to my portfolio is it shows where I started. This was among the first things we created when we first touched Adobe Illustrator, and I feel that having the before and after between it and the Menu above is a great contrast to see how much I was able to grow in less than a months time. We started at a simple shape building activity, and we finished in a marketable menu that stores could potentially use. I appreciate being able to look back into the past at the growth I've undergone. |
Bezier Game, "https://bezier.method.ac", 3/8/24
The reason I selected this project was because I felt super accomplished after completing it. Sure it might not have been the coolest or most in-depth thing we've done in this class. In fact, there wasn't even a project and it was pretty easy to get a decent grade. However, this assignment was the one that I went the most above and beyond on, getting a score that wow-ed even my teacher. I really felt I pushed this assignment to the max, even though it was just a light instruction on learning the pen tool for Adobe Illustrator.
The reason I selected this project was because I felt super accomplished after completing it. Sure it might not have been the coolest or most in-depth thing we've done in this class. In fact, there wasn't even a project and it was pretty easy to get a decent grade. However, this assignment was the one that I went the most above and beyond on, getting a score that wow-ed even my teacher. I really felt I pushed this assignment to the max, even though it was just a light instruction on learning the pen tool for Adobe Illustrator.
Painted Tonk, 3ds Max & Adobe Photoshop, 2/16/24
I included this project on my PBM because of the sheer difficulty of creating the tank that looked good. Originally, we only had so much time on this. However, we got an extension that allowed me the time I needed to make my UVW mapping truly stand out. In order to go above and beyond, I did my best to accurately group pieces that go together with each other, and I also hand-painted the tank. The reason there's 2 pictures attached is to show the completed UVW mapping before any changes have been made.
I included this project on my PBM because of the sheer difficulty of creating the tank that looked good. Originally, we only had so much time on this. However, we got an extension that allowed me the time I needed to make my UVW mapping truly stand out. In order to go above and beyond, I did my best to accurately group pieces that go together with each other, and I also hand-painted the tank. The reason there's 2 pictures attached is to show the completed UVW mapping before any changes have been made.
Type Specimen, Adobe Illustrator, 2/26/24
I chose to include my Type specimen Project in order to show another example of something we made that could easily be printed and used in the real world as it is. The goal of this project was to create a poster for a typeface that described the origin and qualities of the typeface, as well as uses all important (or in my case I tried to include all characters) in said typeface. The most impactful change I made to this project was making bold outlines on my boxes for text, which helped prevent distractions from the background while also drawing more attention to the white space.
I chose to include my Type specimen Project in order to show another example of something we made that could easily be printed and used in the real world as it is. The goal of this project was to create a poster for a typeface that described the origin and qualities of the typeface, as well as uses all important (or in my case I tried to include all characters) in said typeface. The most impactful change I made to this project was making bold outlines on my boxes for text, which helped prevent distractions from the background while also drawing more attention to the white space.
Pen Tool Logos, Adobe Illustrator, 3/12/24.
I don't know if I can legally post this but oh well. If Disney finds this, this project was created with the sole intent of improving my ability to trace objects out with the pen tool. My favorite part of this assignment lies not in the process of completing the project, but instead in the completed project itself. I love being able to look back at the first couple of sections, with my uneven hexagons and asymmetrical curves, and compare it to the last one. being able to trace out these long winding curves, and challenging myself to use as few nodes as possible was a ton of fun. I also learned that a lot of goals can be accomplished significantly faster (or in my case slower because it was my first time experimenting with other tools). for example, the bottom hexagon in section 1 was pretty difficult. the innermost shape of a bunch of rectangles gave me a lot of trouble to trace. I got about halfway through, then just tried cloning it and rotating it. After completing the project and talking to my teacher, I learned I should have just made a rectangle and cloned it a bunch. Even simple tools like this are a lot of fun to trial and error through, and no one solution to a problem is the perfect one.
I don't know if I can legally post this but oh well. If Disney finds this, this project was created with the sole intent of improving my ability to trace objects out with the pen tool. My favorite part of this assignment lies not in the process of completing the project, but instead in the completed project itself. I love being able to look back at the first couple of sections, with my uneven hexagons and asymmetrical curves, and compare it to the last one. being able to trace out these long winding curves, and challenging myself to use as few nodes as possible was a ton of fun. I also learned that a lot of goals can be accomplished significantly faster (or in my case slower because it was my first time experimenting with other tools). for example, the bottom hexagon in section 1 was pretty difficult. the innermost shape of a bunch of rectangles gave me a lot of trouble to trace. I got about halfway through, then just tried cloning it and rotating it. After completing the project and talking to my teacher, I learned I should have just made a rectangle and cloned it a bunch. Even simple tools like this are a lot of fun to trial and error through, and no one solution to a problem is the perfect one.